Just finished updating the Estate level with the new mini blocks. I added a lot of detail work and cleaned up a lot of leftovers from before there was a terrain map. This also proved to be a good testing ground for performance. I was able to optimize the collision detection and path finding to provide virtually no difference in performance.
The wizard lost his hat! His hit box is now a little shorter and he is harder to see behind cover.
The lair mob now levels up when he respawns. His level will be one less than the highest level player in the match.